Abstract

A skeletal representation of geometrical objects is widely used in computer graphics, computer vision, image processing, and pattern recognition. Therefore, efficient algorithms for computing planar skeletons are of high relevance. In this paper, we focus on the algorithm for computing the Voronoi skeleton of a planar object represented by a set of polygons. The complexity of the considered algorithm is O(N log N), where N is the total number of polygon’s vertices. In order to improve the performance of the skeletonization algorithm, we proposed theoretically justified shape optimization heuristics, which are based on polygon simplification algorithms. We evaluated the efficiency of such heuristics using polygons extracted from MPEG 7 CE-Shape-1 dataset and measured the execution time of the skeletonization algorithm, computational overheads related to the introduced heuristics and the influence of the heuristic onto the accuracy of the resulting skeleton. As a result, we established the criteria allowing us to choose the optimal heuristics for Voronoi skeleton construction algorithm depending on the critical system’s requirements.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.