Abstract
With the rapid development of the next-generation mobile network, the number of terminal devices and applications is growing explosively. Therefore, how to obtain a higher data rate, wider network coverage and higher resource utilization in the limited spectrum resources has become the common research goal of scholars. Device-to-Device (D2D) communication technology and other frontier communication technologies have emerged. Device-to-Device communication technology is the technology that devices in proximity can communicate directly in cellular networks. It has become one of the key technologies of the fifth-generation mobile communications system(5G). D2D communication technology which is introduced into cellular networks can effectively improve spectrum utilization, enhance network coverage, reduce transmission delay and improve system throughput, but it would also bring complicated and various interferences due to reusing cellular resources at the same time. So resource management is one of the most challenging and importing issues to give full play to the advantages of D2D communication. Optimal resource allocation is an important factor that needs to be addressed in D2D communication. Therefore, this paper proposes an optimization method based on the game-matching concept. The main idea is to model the optimization problem of the quality-of-experience based on user fairness and solve it through game-matching theory. Simulation results show that the proposed algorithm effectively improved the resource allocation and utilization as compared with existing algorithms.
Highlights
In the past few decades, mobile communication has completely changed people’s lifestyles, but people’s pursuit of higher-performance mobile communication systems has never stopped
The matching algorithm of wireless resources can be divided into three levels: the first-level service-side optimization algorithm, that is, by reducing the user experience quality, adaptively optimizing the service transmission index requirements to achieve the matching of service requirements and given network resources, for example, [26] proposes a rate allocation scheme that adjusts the user’s rate according to the minimum demand of different users in the case of limited bandwidth and seeks to maximize the overall utility of the system
This type of matching is the focus of research as shown in the algorithm given in [27] as an example, the system throughput is used as the optimization index, and the alliance game algorithm is used to solve the uplink resource allocation problem of multiple D2D users and cellular users; the third layer network and service matching algorithm through joint optimization from the network side and the business side, the user’s service experience quality is guaranteed with the smallest amount of resources and the best allocation method
Summary
In the past few decades, mobile communication has completely changed people’s lifestyles, but people’s pursuit of higher-performance mobile communication systems has never stopped. The second layer of network-side optimization algorithms refers to the realization of certain network performance goals (throughput, system transmission delay) through the optimal matching of network resources, to ensure the user’s business needs. Reference [40] proposed an algorithm for joint allocation of spectrum and power using an iterative method in a D2D communication environment based on game theory, taking system energy consumption as an optimization index. In [41], a D2D user channel allocation algorithm based on the many-to-many matching game theory based on the throughput of the system as an optimization index is proposed. These algorithms all provide an easy-to-implement architecture to solve the NP-hard wireless resource allocation problem. Applicable, so this paper proposes a two-tier game matching algorithm for cellular-D2D hybrid scenarios, and establishes a fairness matching model based on the quality of experience (QoE)
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