Abstract

For multiagent networks described by undirected connectivity graphs, the problem of optimal distributed consensus without prior knowledge of global connectivity is considered. The problem is formulated as a decentralized linear quadratic game, and a linear dynamic feedback scheme that couples the tasks of learning the network topology and driving the network state is shown to solve the game and achieve a Nash equilibrium. This solution results in finite-time consensus in minimum time, and optimizes the transient behavior on the way to consensus with respect to a quadratic global performance measure.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.