Abstract

After introducing the jeopardy card game Fowl Play, we present equations for optimal two-player play, describe their solution with a variant of value iteration, and visualize the optimal play policy. Next, we discuss the approximation of optimal play and note that neural network learning can achieve a win rate within 1 % of optimal play yet with a 5-orders-of-magnitude reduction in memory requirements. Optimal komi (i.e., compensation points) are computed for the two-player games of Pig and Fowl Play. Finally, we make use of such komi computations in order to redesign Fowl Play for two-player fairness, creating the game Red Light.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.