Abstract

The paper deals with possibilities and limits of optical simulations of extended uniform light sources. Optical simulations of ideal and real light sources are performed using optical ray-tracing software which is capable to simulate non-imaging systems such as Lambertian disc and integrating spheres. The simulation methodology is validated by comparing the developed simulation model with a real experiment previously performed in optical laboratory. The comparison is made on the radiance uniformity measurement and simulation results of a general purpose integrating sphere rather than on less convenient and more frequent irradiance uniformity measurements. The aim is to develop a reliable simulation method for the investigation of radiance non-uniformity of any real extended uniform light source.

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