Abstract

AbstractInterpolation between camera positions is a standard problem in computer graphics and can be considered the foundation of camera path planning. As the basis for a new interpolation method, we introduce a new Riemannian metric in camera space, which measures the 3D image flow under a small movement of the camera. Building on this, we define a linear interpolation between two cameras as shortest geodesic in camera space, for which we provide a closed‐form solution after a mild simplification of the metric. Furthermore, we propose a geodesic Catmull‐Rom interpolant for keyframe camera animation. We compare our approach with several standard camera interpolation methods and obtain consistently better camera paths especially for cameras with extremely varying scales.

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