Abstract

The use of Augmented Reality (AR) as an immersive and interactive engagement tool for art and cultural institutions is increasing. AR, when used in a meaningful way, has shown great potential for discovery-based learning experiences. My research considers the potential of AR for photographic collections in museums and archives by addressing two key questions. How can digital tools like AR serve to enhance our understanding of photographs as both object and image? What are the implications and limitations of this technology when used for this purpose? These questions are explored further in the form of a creative project that builds on how AR can be used to enhance interaction with photographic material in archives. These questions are explored further in the form of a creative project that builds on how AR combined with multimedia storytelling can be used to interact with photographic material in archives.

Highlights

  • Photographs are understood as both object and image, a duality that generates debate in terms of how photographs are used for research, how they are exhibited and managed, and how they are preserved in archives and museum collections

  • Unlike virtual reality (VR) where the user is totally immersed within a computer-generated simulation of a three-dimensional environment, Augmented Reality (AR) allows the user to remain in the real world, without the need for content viewing hardware or head-mounted displays

  • I have argued that augmented reality is an ideal immersive technology that can be harnessed to tell powerful stories using photographic collections material and a discovery-based learning approach

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Summary

Introduction

Sometimes you need to touch something to better understand it, but fulfilling that desire is not always possible. Photographs are understood as both object and image, a duality that generates debate in terms of how photographs are used for research, how they are exhibited and managed (physically and digitally), and how they are preserved in archives and museum collections. My goal is to become a specialist in this area and look for opportunities to work as a digital media strategist and concept designer for art and culture projects in the future, either as an external partner or employee My goal for this project, is to create a prototype for a meaningful AR experience to test this approach and determine its value for photographic collections and archives, in addition to building new skills in digital media technologies, interactive multimedia storytelling, and augmented reality. I feel that acquiring a technical understanding of augmented reality and the related software tools and developer platforms is essential in order to effectively provide creative direction and strategy to a project team; this is why I chose to go beyond the prototype design stage and build a basic AR project

Part I: Informing Framework and Related Concepts
Part II: Creative Project
Part A: The Clara Dennis Fonds and Related Research
Part B: Research and Design Process
Concluding Thoughts and Future Opportunities
A Hall Through New Eyes
Full Text
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