Abstract

Abstract As a result of progressive use of BIM in the AEC sector, the amount of diverse project information is increasing rapidly, thus necessitating interoperability of tools, compatibility of data, effective collaboration and sophisticated data management. Media-rich VR and AR environments have been proven to help users better understand design solutions, however, they have not been quite advanced in supporting interoperability and collaboration. Relying on capabilities of openBIM and IFC schema, this study posits that this shortcoming of VR and AR environment could be addressed by use of BIM server concept allowing for concurrent multiuser and low-latency communication between applications. Successful implementation of this concept can ultimately mitigate the need for advanced technical skills for participation in design processes and facilitate the generation of more useful design solutions by early involvement of stakeholders and end-users in decision making. This paper exemplifies a method for integration of BIM data into immersive VR and AR environments, in order to streamline the design process and provide a pared-down agnostic openBIM system with low latency and synchronised concurrent user accessibility that gives the “right information to the right people at the right time”. These concepts have been further demonstrated through development of a prototype for openBIM-Tango integrated virtual showroom for offsite manufactured production of self-build housing. The prototype directly includes BIM models and data from IFC format and interactively presents them to users on both VR immersive and AR environments, including Google Tango enabled devices. This paper contributes by offering innovative and practical solutions for integration of openBIM and VR/AR interfaces, which can address interoperability issues of the AEC industry.

Highlights

  • The implementation of Building Information Modelling (BIM) has quickly gathered momentum for its promise of structure, organisation and efficiency of the work processes and tools

  • Whilst the framework developed in this study is closer to desirable interoperability features through Industry Foundation Classes (IFC)-Centric, both studies mentioned above proposed Revit integration with intrinsic model integrity and unidirectional constraint validation, which are yet to be achieved in the project presented in this paper

  • The research presented in this paper addresses the functionality gap between BIM and immersive technologies through an interface that integrates 3D building information into an immersive environment

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Summary

Introduction

The implementation of Building Information Modelling (BIM) has quickly gathered momentum for its promise of structure, organisation and efficiency of the work processes and tools. The benefits of BIM for helping integration of architectural, construction or manufacturing projects have been widely highlighted in the seminal literature [1,3,8,14,38] Notwithstanding these paybacks, there is an inherent flaw in the structure of this semantically rich modelling technology. As a response to this functionality gap between BIM and immersive technologies, this study proposes an interface that integrates the two, so as to streamline design processes and provide a comprehensive pareddown BIM system The aspiration of this interface is to be fully agnostic towards the diverse BIM editing tools, which can become a source of input and offer synchronised concurrent user accessibility with low latency that can promote active collaboration. To illustrate the operational principles of this system, the project is based around offsite manufactured self-build housing, where the manufacturing company would present house designs in a virtual environment directly from their BIM models, allowing their clients to walk through and customise a range of home features remotely

Related studies
OpenBIM standards and the IFC format
Parametric and generative design
Mobile interfaces and immersive technologies
Media richness and social presence
Project framework
Prototype development
System architecture
BIM server
IFC model
Unity planar geometry
IFC model construction and Unity linking
Integration strategy for VR
Integration strategy for AR
Usability test
Conclusion
Full Text
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