Abstract

The advances of computer graphics and image processing have made it possible to design advertisements by computers. Presently, many commercial systems have come into being, such as CorelDraw and PhotoShop. All of them are developed out of the idea of graphics system or image system. For the ads designer, what is actually needed is a system developed from the point of view of ads design domain. In this paper, an object-oriented design model called OOADS is presented, around which five categories of operations, namely CMPDS (Clip/Modify/Paste/Draw/Select) are organized. Key approaches with the operations such as representation and organization of objects, virtual clipping, shadow images are demonstrated. In the end, the implementation of OOADS is discussed.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.