Abstract
Today, the development of virtual reality (VR) applications for upper limb motor rehabilitation is still a difficult and time-consuming task. It requires developers to be skilled in motor rehabilitation, interaction devices, and stroke survivor characteristics, among others, to be able to develop a virtual environment (VE). In the literature there are several recommendations to aid in the design of VEs. However, to integrate the recommendations it is necessary to understand key domain concepts in motor rehabilitation. In this paper, we introduce VEULMoR, an ontology-based approach for designing VEs for Upper Limb Motor Rehabilitation. This approach uses the domain expertise coded into the ontology to shorten and facilitate the design of a VE. The information contained in the ontology can be used to denote the design factors that integrate the VE.
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