Abstract

The main goal of this paper is to formalize and explore a connection between chromatic properties of graphs with geometric representations and competitive analysis of on-line algorithms, which became apparent after the recent construction of triangle-free geometric intersection graphs with arbitrarily large chromatic number due to Pawlik et al. We show that on-line graph coloring problems give rise to classes of game graphs with a natural geometric interpretation. We use this concept to estimate the chromatic number of graphs with geometric representations by finding, for appropriate simpler graphs, on-line coloring algorithms using few colors or proving that no such algorithms exist. We derive upper and lower bounds on the maximum chromatic number that rectangle overlap graphs, subtree overlap graphs, and interval filament graphs (all of which generalize interval overlap graphs) can have when their clique number is bounded. The bounds are absolute for interval filament graphs and asymptotic of the form $(\log\log n)^{f(\omega)}$ for rectangle and subtree overlap graphs, where $f(\omega)$ is a polynomial function of the clique number and $n$ is the number of vertices. In particular, we provide the first construction of geometric intersection graphs with bounded clique number and with chromatic number asymptotically greater than $\log\log n$. We also introduce a concept of $K_k$-free colorings and show that for some geometric representations, $K_3$-free chromatic number can be bounded in terms of clique number although the ordinary ($K_2$-free) chromatic number cannot. Such a result for segment intersection graphs would imply a well-known conjecture that $k$-quasi-planar geometric graphs have linearly many edges.

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