Abstract

In recent years, there have been very important advances in graphic computing and technology related to the capture and representation of real objects in both 2 and 3 dimensions. One of these technologies is virtual reality, which can be incorporated into common tasks in research laboratories, especially in laboratories related to color vision and lighting research. To incorporate virtual reality devices into research tasks, newly developed applications must be validated with existing and known tests or techniques. The objective of this work was to study the validity of a commercial VR system for research and diagnosis in color vision. We carried out a comparative study on the behavior of these immersive systems for viewing 3D scenes in real time using a color vision test. In particular, we implemented a virtual version of the Farnsworth-Munsell 100 Hue test and compared the results obtained by 17 normal and 3 defective observers in both the physical and virtual tests. The results show that the functionality of both tests is very similar and that the diagnosis of both methods is equivalent. Detailed analysis of the results of both tests indicates that there is a slight difference in scale between the two tests. This difference in scale indicates a greater difficulty in the case of the virtual test but does not affect the final diagnosis. This could be due to the greater difficulty in using a head-mounted display (HMD).

Highlights

  • Technology is continuously evolving and offering new devices and/or techniques that professionals, researchers or end users try to incorporate into their daily lives, whether for professional, research or personal reasons, to obtain the possible benefits of the new technology

  • As we have described in the introduction section, the main objective of this work is to study the validity of commercial virtual reality systems to be used in professional tasks in color vision and lighting laboratories

  • Virtual reality devices have been in constant evolution in recent years, allowing more diverse use

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Summary

Introduction

Technology is continuously evolving and offering new devices and/or techniques that professionals, researchers or end users try to incorporate into their daily lives, whether for professional, research or personal reasons, to obtain the possible benefits of the new technology. This integration process can be part of a long process in which the industry develops a new professional and specific device or service, and after several years of the refinement process, it reaches the end-user market. It is only necessary to check the validity of this new technology against a well-known traditional tool or application

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