Abstract

Computer simulation of proteins in aqueous solution at the atomic level of resolution is still limited in time span and system size due to limited computing power available and thus employs a variety of time‐saving techniques that trade some accuracy against computational effort. Examples of such time‐saving techniques are the application of constraints to particular degrees of freedom or the use of a multiple‐time‐step (MTS) algorithm distinguishing between particular forces when integrating Newton's equations of motion. The application of two types of MTS algorithms to bond‐stretching forces versus the remaining forces in molecular dynamics (MD) simulations of a protein in aqueous solution or of liquid water is investigated and the results in terms of total energy conservation and the influence on various other properties are compared to those of MD simulations of the same systems using bond‐length, and for water bond‐angle, constraints. At comparable computational effort, the use of bond‐length constraints in proteins leads to better energy conservation and less distorted properties than the two MTS algorithms investigated.

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