Abstract

In theory, linkages between hierarchical forest management planning levels ensure coherent disaggregation of long-term wood supply allocation as input for short-term demand-driven harvest planning. In practice, these linkages may be ineffective, and solutions produced may be incoherent in terms of volume and value-creation potential of harvested timber. Systematic incoherence between planned and implemented forest management activities may induce drift of forest system state (i.e., divergence of planned and actual system state trajectories), thus compromising credibility and performance of the forest management planning process. We describe hierarchical forest management from a game-theoretic perspective and present an iterative two-phase model simulating interaction between long- and short-term planning processes. Using an illustrative case study, we confirm the existence of a systematic drift effect, which we attribute to ineffective linkages between long- and short-term planning. In several simulated scenarios, the planning process fails to ensure long-term wood supply sustainability, fails to reliably meet industrial fiber demand over time, and exacerbates incoherence between wood supply and fiber demand over several planning iterations. We show that manipulating linkages between long- and short-term planning processes can reduce incoherence and describe future work on game-theoretic planning process model formulations that may improve hierarchical planning process performance.

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