Abstract

The practice of coding directly confronts the comics creator with digital technology in a way that can prove fruitful for the making and understanding of digital comics. This paper presents a personal critical reflection on the author’s own creative practice, addressing three theoretical and practical issues that mark the relationship between coding, interface and narrative in the creation of digital comics: the writing of the interface, the critical approach to the digital tool, and the inscription of the ‘reader-actor’ into the interface of the digital text.

Highlights

  • The practice of coding directly confronts the comics creator with digital technology in a way that can prove fruitful for the making and understanding of digital comics

  • This paper presents a personal critical reflection on the author’s own creative practice, addressing three theoretical and practical issues that mark the relationship between coding, interface and narrative in the creation of digital comics: the writing of the interface, the critical approach to the digital tool, and the inscription of the ‘reader-actor’ into the interface of the digital text

  • Rageul: On the Pleasure of Coding Interface Narratives of digital comics. Even though this interest is rooted in my own personal pleasure in coding, I propose to reflect from my own creative practice and to take a step back in order to address three theoretical and practical issues that mark the relationship between coding, interface and narrative in the creation of digital comics: the writing of the interface, the critical approach to the digital tool, and the inscription of the ‘reader-actor’ (Weissberg 2006) into the interface of the digital text as a material for the artist

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Summary

Anthony Rageul

The practice of coding directly confronts the comics creator with digital technology in a way that can prove fruitful for the making and understanding of digital comics. Coding is an activity that makes me feel a kind of jubilation This jubilation comes from the pleasure of resolving problems in a field in which I am nothing but a dilettante; just as one may find pleasure in fixing a water leak by herself, without the help of a plumber. This is the do-it-yourself pleasure of problem-solving, bricolage, or jigsaw puzzles This exhilarating practice is to me, an integral part of making a digital comic which, in my own practice, always means developing an ‘interface narrative.’.

Writing the Interface
Conclusion
Editorial Note
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