Abstract

With the increasing popularity of wireless networks and mobile computing, data broadcasting has emerged as an efficient way of delivering data to mobile clients having a high degree of commonality in their demand patterns. This paper proposes an adaptive push system that operates efficiently in environments characterized by high broadcasting speeds and a-priori unknown client demands for data items. The proposed system adapts to the demand pattern of the client population in order to reflect the overall popularity of each data item. We propose a method for feedback collection by the server so that the client population can enjoy a performance increase in proportion to the broadcasting speed used by the server. Simulation results are presented which reveal satisfactory performance in environments with a-priori unknown client demands and under various high broadcasting speeds.

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