Abstract

Acquiring data sets for stereo or multi-view reconstruction with known ground truth is costly and time consuming. Freely available data sets mostly focus on specific scene conditions and might not reflect the intended application scenario. We propose a GPU accelerated ray tracing framework that allows to generate realistic images with adjustable camera properties and projection geometry. Due to the nature of ray tracing, ground truth data can easily be obtained. The system also supports projectors as used e.g. for structured light systems. This facilitates to study interaction effects between different pattern designs, camera and projector properties, as well as the utilized reconstruction algorithm.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.