Abstract
In this study, the cops and robber game is transferred to the Sierpinski graph, Sierpinski-like graphs [Formula: see text] and [Formula: see text], Sierpinski gasket graph [Formula: see text], and generalized Sierpinski graphs [Formula: see text] where [Formula: see text] has an order four and [Formula: see text]. We show that the cop number of these graphs is [Formula: see text], excluding [Formula: see text]. We also give a strategy for the cops to win.
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