Abstract

We study counting various types of configurations in certain classes of graph automata viewed as discrete dynamical systems. The graph automata models of our interest are Sequential and Synchronous Dynamical Systems (SDSs and SyDSs, respectively). These models have been proposed as the mathematical foundation for a theory of large-scale simulations of complex multi-agent systems. Our emphasis in this paper is on the computational complexity of counting the fixed point and the garden of Eden configurations in Boolean SDSs and SyDSs. We show that counting these configurations is, in general, computationally intractable. We also show that this intractability still holds when both the underlying graphs and the node update rules of these SDSs and SyDSs are severely restricted. In particular, we prove that the problems of exactly counting fixed points, gardens of Eden and two other types of S(y)DS configurations are all #P-complete, even if the SDSs and SyDSs are defined over planar bipartite graphs, and each of their nodes updates its state according to a monotone update rule given as a Boolean formula. We thus add these discrete dynamical systems to the list of those problem domains where counting combinatorial structures of interest is intractable even when the related decision problems are known to be efficiently solvable.

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