Abstract

New trends on brain-computer interface (BCI) design are aiming to combine this technology with immersive virtual reality in order to provide a sense of realism to its users. In this study, we propose an experimental BCI to control an immersive telepresence system using motor imagery (MI). The system is immersive in the sense that the users can control the movement of a NAO humanoid robot in a first person perspective (1PP), i.e., as if the movement of the robot was his/her own. We analyze functional brain connectivity between 1PP and 3PP during the control of our BCI using graph theory properties such as degree, betweenness centrality, and efficiency. Changes in these metrics are obtained for the case of the 1PP, as well as for the traditional third person perspective (3PP) in which the user can see the movement of the robot as feedback. As proof-of-concept, electroencephalography (EEG) signals were recorded from two subjects while they performed MI to control the movement of the robot. The graph theoretical analysis was applied to the binary directed networks obtained through the partial directed coherence (PDC). In our preliminary assessment we found that the efficiency in the α brain rhythm is greater in 1PP condition in comparison to the 3PP at the prefrontal cortex. Also, a stronger influence of signals measured at EEG channel C3 (primary motor cortex) to other regions was found in 1PP condition. Furthermore, our preliminary results seem to indicate that α and β brain rhythms have a high indegree at prefrontal cortex in 1PP condition, and this could be possibly related to the experience of sense of agency. Therefore, using the PDC combined with graph theory while controlling a telepresence robot in an immersive system may contribute to understand the organization and behavior of brain networks in these environments.

Highlights

  • A brain-computer interface (BCI) is a system that enables a real-time user-device communication pathway through different types of brain activity

  • The analysis within the two types of experiments was done with the motor imagery (MI) of the right hand because it was the one that presented the highest values of r2 for Participant 1 (P1) and Participant 2 (P2)

  • The significant connectivities and their corresponding degree distributions in α band for both the 1PP and 3PP conditions are shown in Figure 9 for P1 and P2, respectively

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Summary

Introduction

A brain-computer interface (BCI) is a system that enables a real-time user-device communication pathway through different types of brain activity. There have been some applications in which a user can teleoperate a robot, i.e., the user can have control of a robot that is not placed in the same location as him/her Some examples of such applications are shown in Escolano et al (2012), Leeb et al (2015), Beraldo et al (2018). In these cases, the subject perceives the environment real and in 3D as a extension of his/her sensorial functions. The subject perceives the environment real and in 3D as a extension of his/her sensorial functions Such extension increases the feeling of presence of a remote scenario as well as a sense of agency when moving (Furht, 2008). Immersive virtual reality (VR) can use HMD to project the virtual space just in front of the eyes, the users focus on the display without distraction

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