Abstract

Two methods are proposed for successive approximations of the value function of a pursuit game with limited time and with payoff function min τϵ[0, t] H ( x ( τ), y ( τ)), which are used directly for the constructive design of successive pursuit and evasion strategies which permit ε-optimal strategies to be found in any ε > c0. Necessary and sufficient conditions for some function to be the value function of the pursuit game being analyzed are derived as well. References [1–3] were devoted to sequential methods of constructing the value function or the payoff minimax in game problems of encounter at a specified instant. These methods were used in [1, 2] to construct maximal stable bridges the strategies extremal to which solve the corresponding problem, as is well known from [4], Sequential procedures for constructing maximal stable bridges without a preliminary construction of the value function or the payoff minimax also were examined in [1,2] and in [5].

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