Abstract

Bézier and B-spline curves are foundational tools for curve representation in computer graphics and computer-aided geometric design, with their intersection computation presenting a fundamental challenge in geometric modeling. This study introduces an innovative algorithm that quickly and effectively resolves intersections between Bézier and B-spline curves. The number of intersections between the two input curves within a specified region is initially determined by applying the resultant of a polynomial system and Sturm’s theorem. Subsequently, the potential region of the intersection is established through the utilization of the pseudo-curvature-based subdivision scheme and the bounding box detection technique. The projected Gauss-Newton method is ultimately employed to efficiently converge to the intersection. The robustness and efficiency of the proposed algorithm are demonstrated through numerical experiments, demonstrating a speedup of 3 to 150 times over traditional methods.

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