Abstract

The fundamental difficulties of incorporating experimentally obtained boundary misorientation distributions (BMDs) into three-dimensional microstructural models are discussed. An algorithm is described which overcomes these difficulties. The boundary misorientations are treated as a statistical ensemble which is evolved toward the desired BMD using a Monte Carlo method. The application of this algorithm to a number of complex arbitrary BMDs shows that the approach is effective for both conserved and non-conserved textures. The algorithm is successfully used to create the BMDs observed in deformation microstructures containing both incidental dislocation boundaries (IDBs) and geometrically necessary boundaries (GNBs). The application of an algorithm to grain boundary engineering is discussed.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.