Abstract

ABSTRACT Civics education in the United States often is designated as a low priority in the curriculum and is typically characterized by passive, rote learning that is centered around content and materials provided by textbook companies. Results from recent assessments of America's students suggest that the current generation possesses only a superficial knowledge of civics and is less engaged in traditional political activities. Some educators are looking beyond traditional methods of instruction and exploring how technology, computing, and gaming may be integrated with student learning, including service learning. This article describes the implementation of Legislative Aide software into high schools to support community-based research and service learning. Young people use this technological tool to role-play as aides to an imaginary local elected official in a virtual legislative office. The software guides the students in investigating real community problems and proposing real community action plans to address the problems.

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