Abstract
Isaacs’ Two Cutters and Fugitive Ship differential game is revisited. In this letter, it is assumed that the three players, that is, the two cutters and the fugitive ship have equal speeds, but the cutters have a non-zero capture radius. The state space region where capture is guaranteed, notwithstanding the fact that the cutters are not faster than the fugitive ship, is delineated, and the protagonists’ optimal state feedback strategies are synthesized.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.