Abstract

Isaacs’ Two Cutters and Fugitive Ship differential game is revisited. In this letter, it is assumed that the three players, that is, the two cutters and the fugitive ship have equal speeds, but the cutters have a non-zero capture radius. The state space region where capture is guaranteed, notwithstanding the fact that the cutters are not faster than the fugitive ship, is delineated, and the protagonists’ optimal state feedback strategies are synthesized.

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