Abstract

The solution for a class of stochastic pursuit-evasion differential games between two linear dynamic systems is given. This class includes the classical interception game in Euclidean space. The performance index which is optimized is quadratic, and one of the two players has imperfect (noisy) knowledge of the states of the two systems. The certainty-equivalence principle' or, equivalently, the technique of separating the estimator and the controller which characterizes the standard stochastic control problem is shown to be applicable to this class of differential games.

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