Abstract

The multiobjective evolutionary algorithm based on decomposition (MOEA/D) is one of the favorite algorithms in the evolutionary computation community. In this paper, a genetic algorithm is used to automatically tune the parameters for MOEA/D in an offline manner. We consider a version of MOEA/D with a normalization mechanism and two neighborhood structures (for mating and replacement). Our experimental results show that the automatically obtained implementation of MOEA/D outperforms MOEA/D with the default settings in their applications to the DTLZ and WFG test suites. The obtained implementation for each test problem also allows us to discover some potentially good parameter values that can lead to the performance improvement of MOEA/D on certain test problems.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.