Abstract

In this paper, we statistically analyze the density of each chess piece in four square concentric frames for different skill levels (according to the Elo ranking system), phases (opening, middlegame and endgame) and outcomes. The results indicate a tendency for pawns, knights and bishops to move towards the central areas, particularly during the opening phase. Additionally, we identified intrinsic entropy patterns for each piece throughout the entire game, independent of player skill level. We constructed a phase-space from entropy delay time series to provide probabilistic predictions for game outcomes.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.