Abstract

AbstractWe generalize winning conditions in two-player games by adding a structural acceptance condition called obligations. Obligations are orthogonal to the linear winning conditions that define whether a play is winning. Obligations are a declaration that player 0 can achieve a certain value from a configuration. If the obligation is met, the value of that configuration for player 0 is 1.We define the value in such games and show that obligation games are determined. For Markov chains with Borel objectives and obligations, and finite turn-based stochastic parity games with obligations we give an alternative and simpler characterization of the value function. Based on this simpler definition we show that the decision problem of winning finite turn-based stochastic parity games with obligations is in NP∩co-NP. We also show that obligation games provide a game framework for reasoning about p-automata.

Highlights

  • Markov chains are a very important modeling formalism in many areas of science

  • We showed that p-automata provide an automata-theoretic framework for reasoning about pCTL model checking, and abstraction of discrete time Markov chains

  • These are the obligations that have value 1, i.e., where the obligation of Player 0 is met. This gives rise to a simpler definition where we contrast a strategy of one player with the strategy of the other player as customary in definition of games. We show that this simpler definition, which does not work for the general case, coincides with the definition arising from the Martin-like reduction for Markov chains and finite turn-based stochastic parity games with obligations

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Summary

Introduction

Markov chains are a very important modeling formalism in many areas of science. In computer science, Markov chains form the basis of central techniques such as performance modeling, and the design and correctness of randomized algorithms used in security and communication protocols. We consider Markov chains with Borel objectives and obligations and finite turn-based stochastic parity games with obligations. We show that in these cases, we can embed the notion of winning into the structure of the game by using choice sets These are the obligations that have value 1, i.e., where the obligation of Player 0 is met. This gives rise to a simpler definition where we contrast a strategy of one player with the strategy of the other player as customary in definition of games We show that this simpler definition, which does not work for the general case, coincides with the definition arising from the Martin-like reduction for Markov chains and finite turn-based stochastic parity games with obligations. Our framework for turn-based stochastic obligation parity games could provide better algorithmic analysis for fragments of probabilistic μ-calculus of [22, 21]

Background
Obligation Blackwell Games
Markov Chains with Obligations
Finite Turn-Based Stochastic Parity Games with Obligations
Algorithmic Analysis of Obligation Games
Reduction to Stochastic Games
Finite Turn-based Stochastic Obligation Parity Games
Conclusions and Future Work
Full Text
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