Abstract
An interface system for particle-in-cell plasma simulation codes is described. The interface system utilizes contemporary computing techniques from object-oriented and symbolic programming and offers a number of advantages over traditional methods of interfacing with scientific and engineering computations. A specific application is made to MAGIC, a well documented two-dimensional finite-difference PIC simulation code.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
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