Abstract

We show how to construct an object-based environment for sound generation, whose objects can be individually synthesized and which can interact with each other through modelling of a potential interaction topology. We show how this interaction topology can be mode dynamic and time-varying. We also discuss how we envision an object-based environment that integrates geometric, radiometric, and intrinsic/extrinsic acoustic properties. We finally illustrate our first results towards modelling of complex sound generation systems.

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