Abstract

In the French avant-garde artist’s and new technology experimentalist’s rich output, one may find interesting references to popular culture, though the latter is not usually commensurate with niche, experimental works. Marker was not always an active author of such pop cultural experiences but even his famous photo-novel created in the 1960s — Jetty was adapted into a science-fiction film 12 Monkeys (1995) by Terry Gilliam. Moreover, Marker — an artist constantly searching for new forms of expression — was often inspired by technical novelties and new media were used in his works — evolving from documentaries-essays, through experimental short videos (Zapping Zone, 1985–1994) to an interactive CD Rom, Immemory (1997), which attracted new audiences. Being fascinated with technological possibilities, Marker effectively made use of new technologies while adapting a video game (Level 5, 1996) or entering virtual reality (Guillaume’s blog from Egypt, starting from 2007) and, at the same time, entering the sphere of pop-cultural practices.

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