Abstract

Folklore is a very strong culture of an area. Telling Folklore has several purposes, such as conveying advice, funny stories and history about a place. Indonesia has a very diverse culture, so it is certain that it has many folk tales with various themes. The forms of conveying folklore also vary, starting from speaking directly, conveying in the form of puppets, puppets, story books and using digital media. Seeing the development of digital media today and the changing characteristics of children who are very familiar with digital media from an early age, it has made the habit of telling stories about legends was reduced. Responding to the development of digital media, many studies have raised the theme of digitizing folklore. The forms of digital media vary, including digital books, digital comics, digital animated films and digital games. This research was conducted by collecting and analyzing literacy studies on the delivery of folklore using digital media. Literacy collected in the last 5 years is 15 literacy. These studies convey various kinds of folklore in the form of digital media. This research is also supported by distributing questionnaires to 40 respondents. The results obtained were that the delivery of folklore using digital media was more effective in being accepted by children.

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