Abstract

This paper investigates numerically the shock wave interaction with a V-shaped heavy/light interface. For numerical simulations, we choose six distinct vertex angles (θ=40∘,60∘,90∘,120∘,150∘, and 170∘), five distinct shock wave strengths (Ms=1.12,1.22,1.30,1.60, and 2.0), and three different Atwood numbers (At=−0.32,−0.77, and −0.87). A two-dimensional space of compressible two-component Euler equations are solved using a third-order modal discontinuous Galerkin approach for the simulations. The present findings demonstrate that the vertex angle has a crucial influence on the shock wave interaction with the V-shaped heavy/light interface. The vertex angle significantly affects the flow field, interface deformation, wave patterns, spike generation, and vorticity production. As the vertex angle decreases, the vorticity production becomes more dominant. A thorough analysis of the vertex angle effect identifies the factors that propel the creation of vorticity during the interaction phase. Notably, smaller vertex angles lead to stronger vorticity generation due to a steeper density gradient, while larger angles result in weaker, more dispersed vorticity and a less complex interaction. Moreover, kinetic energy and enstrophy both dramatically rise with decreasing vortex angles. A detailed analysis is also carried out to analyze the vertex angle effects on the temporal variations of interface features. Finally, the impacts of different Mach and Atwood numbers on the V-shaped interface are briefly presented.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.