Abstract
AbstractSecond‐order, two‐point boundary‐value problems are encountered in many engineering applications including the study of beam deflections, heat flow, and various dynamic systems. Two classical numerical techniques are widely used in the engineering community for the solution of such problems; the shooting method and finite difference method. These methods are suited for linear problems. However, when solving the non‐linear problems, these methods require some major modifications that include the use of some root‐finding technique. Furthermore, they require the use of other basic numerical techniques in order to obtain the solution. In this paper, the author introduces a novel method based on continuous genetic algorithms for numerically approximating a solution to this problem. The new method has the following characteristics; first, it does not require any modification while switching from the linear to the non‐linear case; as a result, it is of versatile nature. Second, this approach does not resort to more advanced mathematical tools and is thus easily accepted in the engineering application field. Third, the proposed methodology has an implicit parallel nature which points to its implementation on parallel machines. However, being a variant of the finite difference scheme with truncation error of the order O(h2), the method provides solutions with moderate accuracy. Numerical examples presented in the paper illustrate the applicability and generality of the proposed method. Copyright © 2004 John Wiley & Sons, Ltd.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: International Journal for Numerical Methods in Engineering
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.