Abstract

Methods for computing forward/back projections of 2D images can be viewed as numerical integration techniques. The accuracy of any ray-driven projection method can be improved by increasing the number of ray-paths that are traced per projection bin. The accuracy of pixel-driven projection methods can be increased by dividing each pixel into a number of smaller sub-pixels and projecting each sub-pixel. The authors compare 4 competing methods of computing forward/back projections: bilinear interpolation, ray-tracing, pixel-driven projection based upon sub-pixels, and pixel-driven projection based upon circular, rather than square, pixels. This latter method is equivalent to a fast, bi-nonlinear interpolation. These methods and the choice of the number of ray-paths per projection bin or the number of sub-pixels per pixel present a trade-off between computational speed and accuracy. To solve the problem of assessing backprojection accuracy, the analytical inverse Fourier transform of the ramp filtered forward projection of the Shepp and Logan head phantom is derived. >

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.