Abstract
ations in prescribing decisions, including the proportion of broadand narrow-spectrum antibiotics used; ethnographic approaches will describe prescribers perceptions on their experience; in-game analytics will report engagement with the game and elicit any dose-effect relations (i.e., increased game time greatly improving prescribing decisions). The influence of prompts by different professionals (doctors, nurses, pharmacists or hospital managers) on prescriber’s decisions will be explored. Conclusion: The sustainability of optimal prescribing behaviours remains a challenge for antimicrobial stewardship initiatives worldwide. Serious games may be an affordable and feasible solution to address behavioural and social influences on prescribing.
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