Abstract

In today’s rapidly changing world, new trends, technologies and no-tions, combining various aspects of the digital age, are actualized. In the cul-tural environment, an actual phenomenon is the phygital world «thrown» into everyday life as a marketing move and claiming an ideological position in fu-ture. Phygital art is becoming an important part of the creative and media in-dustry, bringing investment and aesthetic attractiveness to the creation of vir-tual concert programs, films, games and exhibitions. The purpose of the study is to generalize and fix the phenomenon «phygital» in the cultural environment and determine its mechanisms and essential characteristics.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.