Abstract

A lonely world where everyone who can has fled, and those who remain dwell amid the remnants of environments designed for machines rather than people: this is the vision of Earth in three decades’ time that is the backdrop to the 2017 film Blade Runner 2049. Guest‐Editor Liam Young talks to supervising art director Paul Inglis and presents the work of concept artist Victor Martinez to explore how the team conceived this dystopian landscape.

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