Abstract

Abstract Orthogonal projections of objects play an important role in the process of making archaeological illustrations. We present a method to generate the detailed orthogonal projection of a 3D model by fusing normal and texture information in gradient domain. We first render the model into a texture image from a perpendicular view. A normal map is then obtained from the same view with pseudocolors converted from vertex normals. Finally, we make a non-photorealistic projection image that combines the texture image and the normal map by solving the 2D screened Poisson equation. The non-photorealistic projection is both geometry-aware and texture-aware and enhances the subtle details that are hard to see in the texture image or the normal map alone. It is more convenient for archaeologists to make line drawings by using tools such as Adobe Illustrator ® to trace over the fused images.

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