Abstract

An efficient progressive compression and interactive transmission algorithm for 3D normal meshes, based on rate-distortion optimization, are proposed in this work. A normal mesh is partitioned into several segments, which are encoded independently. By truncating the bitstream for each segment optimally using a distortion model, the proposed algorithm yields a higher coding gain than the conventional approach. Moreover, to support interactive transmission of 3D models from client's viewpoint, each segment can be endowed with different priority of transmission. The view-dependent processing technique enables to reduce the transmission bandwidth considerably while maintaining the same visual quality.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.