Abstract

Nonsmooth dynamics algorithms have been widely used to solve the problems of frictional contact dynamics of multibody systems. The linear complementary problems (LCP) based algorithms have been proved to be very effective for the planar problems of frictional contact dynamics. For the spatial problems of frictional contact dynamics, however, the nonlinear complementary problems (NCP) based algorithms usually achieve more accurate results even though the LCP based algorithms can evaluate the friction force and the relative tangential velocity approximately. In this paper, a new computation methodology is proposed to simulate the nonsmooth spatial frictional contact dynamics of multibody systems. Without approximating the friction cone, the cone complementary problems (CCP) theory is used to describe the spatial frictional continuous contact problems such that the spatial friction force can be evaluated accurately. A prediction term is introduced to make the established CCP model be applicable to the cases at high sliding speed. To improve the convergence rate of Newton iterations, the velocity variation of the nonsmooth dynamics equations is decomposed into the smooth velocities and nonsmooth (jump) velocities. The smooth velocities are computed by using the generalized- $\mathbf{a}$ algorithm, and the nonsmooth velocities are integrated via the implicit Euler algorithm. The accelerated projected gradient descend (APGD) algorithm is used to solve the CCP. Finally, four numerical examples are given to validate the proposed computation methodology.

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