Abstract


 In our research project, an educational computer game was developed. To enable a low-threshold participation to the game development process for people with low information technology skills, tools for nonlinear storytelling software were reviewed. Nonlinear storytelling is a method in digital storytelling where the storyline is not linear but has branches. This is typical for interactive stories such as computer game plots. The aim of the study was to find easy to use tools suitable for educational game development. The history of nonlinear storytelling is shortly discussed from the early experimental literacy in pre-information technology age to hypertext and game development tools of information technology. Software for nonlinear storytelling is reviewed. Special attention is paid for usability, software licensing models, and integration with modern game engines. An open source storytelling software Twine was chosen for this project. Nonlinear stories (n = 14) were collected during the game development project. Participants were over 30 year old adults who had low information technology skills. A qualitative analysis of the collected stories is performed. Writing nonlinear stories is activity that is not familiar to most people. Common errors and misconceptions in collected stories are studied. Usability of the stories in the context of game integration is examined. These observations and findings are used to develop storytelling process more meaningful to students and to harness the nonlinear storytelling method more effectively in educational game development.

Highlights

  • Storytelling has become a very popular method of education

  • We review some available types of nonlinear storytelling tools and software

  • We present their features regarding the requirements of an educational game development

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Summary

Introduction

Storytelling has become a very popular method of education. In storytelling, the learner creates or tells a story that is related to the subject matter. These include general software that is not intended for writing nonlinear stories, as well as specialized nonlinear storytelling software We present their features regarding the requirements of an educational game development. Inkle is a software for combining visual art with nonlinear stories It uses a scripting language Ink. Ink website (github.com/inkle/ink) describes it as “scripting language for writing interactive narrative, both for text-centric games as well as more graphical games that contain highly branching stories.”. Alice (alice.org) is a storytelling tool that is designed to be used in education It is developed by Carnegie Mellon University and its aim is to provide an introduction to computer science concepts and computer programming in an engaging way of telling stories and creating games. For example there is material for designing nonlinear narrative (https://www.alice.org/resources/lessons/design-interactive-narrative/)

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