Abstract

Dassault Aviation as a civil aircraft manufacturer is studying the feasibility of a supersonic business jet with the target of an “acceptable” sonic boom at the ground level, and in particular in case of focusing. A sonic boom computational process has been performed, that takes into account meteorological effects and aircraft manoeuvres. Turn manoeuvres and aircraft acceleration create zones of convergence of rays (caustics) which are the place of sound amplification. Therefore two elements have to be evaluated: firstly the geometrical position of the caustics, and secondly the noise level in the neighbourhood of the caustics. The modelling of the sonic boom propagation is based essentially on the assumptions of geometrical acoustics. Ray tracing is obtained according to Fermat's principle as paths that minimise the propagation time between the source (the aircraft) and the receiver. Wave amplitude and time waveform result from the solution of the inviscid Burgers' equation written along each individual ray. The “age variable” measuring the cumulative nonlinear effects is linked to the ray tube area. Caustics are located as the place where the ray tube area vanishes. Since geometrical acoustics does not take into account diffraction effects, it breaks down in the neighbourhood of caustics where it would predict unphysical infinite pressure amplitude. The aim of this study is to describe an original method for computing the focused noise level. The approach involves three main steps that can be summarised as follows. The propagation equation is solved by a forward marching procedure split into three successive steps: linear propagation in a homogeneous medium, linear perturbation due to the weak heterogeneity of the medium, and non‐linear effects. The first step is solved using an “exact” angular spectrum algorithm. Parabolic approximation is applied only for the weak perturbation due to the heterogeneities. Finally, non linear effects are performed by solving the in‐viscid Burgers' equation. As this one is valid for a plane wave, the direction of this last one is not prescribed a priori, but is computed in a self‐adaptative way using an efficient numerical solver of the non‐linear eikonal equation (Fast Marching Method).

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