Abstract

The noise field anisotropy of surface sources in a coastal region with an arbitrary three-dimensional bottom relief and an arbitrary sound velocity profile is investigated. The results of computations performed by a computer code in two stages are presented. The first stage consists in the computation of horizontal rays, i.e., the projections of the real rays multiply reflected from the bottom and sea surface onto the horizontal plane. The second stage summarizes the contributions of the noise sources lying within the surface elements that are cut out on the sea surface by a narrow ray tube launched from the point of observation in a given direction. The computations show that, in the coastal region, the noise field is essentially anisotropic, and this anisotropy occurs not only in the vertical plane, which is characteristic of the deep ocean, but in the horizontal plane as well.

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