Abstract

When it comes to evaluating perceptual quality of digital media for overall quality of experience assessment in immersive video applications, typically two main approaches stand out: Subjective and objective quality evaluation. On one hand, subjective quality evaluation offers the best representation of perceived video quality assessed by the real viewers. On the other hand, it consumes a significant amount of time and effort, due to the involvement of real users with lengthy and laborious assessment procedures. Thus, it is essential that an objective quality evaluation model is developed. The speed-up advantage offered by an objective quality evaluation model, which can predict the quality of rendered virtual views based on the depth maps used in the rendering process, allows for faster quality assessments for immersive video applications. This is particularly important given the lack of a suitable reference or ground truth for comparing the available depth maps, especially when live content services are offered in those applications. This paper presents a no-reference depth map quality evaluation model based on a proposed depth map edge confidence measurement technique to assist with accurately estimating the quality of rendered (virtual) views in immersive multi-view video content. The model is applied for depth image-based rendering in multi-view video format, providing comparable evaluation results to those existing in the literature, and often exceeding their performance.

Highlights

  • Research into immersive video applications in the televised digital media domain has attracted growing attention in recent years

  • This paper has presented a no-reference quality evaluation model aimed to assess the quality of views rendered using Depth image-based rendering (DIBR)

  • The novelty of this model comes from the direct use of a new depth map quality measure, called the depth edge confidence (DEC) measure, as a reliable indication of the overall rendered view quality

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Summary

Introduction

Research into immersive video applications in the televised digital media domain has attracted growing attention in recent years Such video applications include three-dimensional television (3DTV) [1] and free-viewpoint television (FTV) [2] with inclusive quality of experience (QoE) offering. Background it is key to determine the impact of immersive video applications on the perceived QoE related to the videos consumed by the users of such applications. From a users’ perspective, conversion of videos from one type to another, compression of videos for transmission purposes and it is key to determine the impact of immersive video applications on the perceived QoE related to errors introduced in the transmission process itself are some of the factors that have an impact on the the videos consumed by the users of such applications. Evaluation of processed video conversion videos oneout type to another, compression of videos purposes qualityofhas been from carried through subjective assessments, wherefor thetransmission processed videos are and errorsdisplayed introduced the transmission itself areopinion some of that have[13]

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