Abstract
The aim of this study is to examine the opinions of students who have a gamification-enhanced online learning experiences to find clues about the design of online learning environments based on gamification. For this purpose, the opinions of students who took courses through gamification-enhanced online learning for eight weeks were examined through the case study method. The participants consisted of 12 students, who voluntarily and consented to participate in the study, from 36 students who took the Educational Films course at the Sakarya University Faculty of Education in the fall semester 2019-2020. The interview form created by the researchers was used as a data collection tool. The results of the study showed that according to the students, the learning process was efficient with this method and they used the online learning system without any technical problems. Students stated that learning in this way provides a comfortable learning experience that provides flexibility in learning and it seems that they have a positive attitude towards gamification. As some of the important results of the research in terms of instructional design, points, restricting access and curiosity have increased the number of entries into the system. Moreover, the discussion platform contributes to motivation and the leader board contributes to the course success.
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