Abstract

In this age of techno globalization “contemporary artists, poets, and musicians [are] making imaginative use of algorithms to generate new works and taking advantage of communications networks to craft cyber textual projects or works in cross-media formats” (Burdick 8). It is one of these cyber textual projects and a cross-media format that this article takes as a case study to explore. Titled “New World Order: Basra” by Sandy Baldwin, this cyber textual project integrates, apparently, two very different genres of expression, i.e. a poem and a typical game of shooting and hunting. The visual analysis of the electronic digital narrative titled “New World Order: Basra” by Sandy Baldwin entails different steps for this visual analysis; namely composition interpretation, Semiology, and Discourse Analysis, discussed here shortly.

Highlights

  • ConclusionThis research paper has highlighted a new understanding of hegemony in the context of electronic literature

  • In this age of techno globalization “contemporary artists, poets, and musicians [are] making imaginative use of algorithms to generate new works and taking advantage of communications networks to craft cyber textual projects or works in cross-media formats” (Burdick 8)

  • This research paper has highlighted a new understanding of hegemony in the context of electronic literature

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Summary

Conclusion

This research paper has highlighted a new understanding of hegemony in the context of electronic literature. Sandy Baldwin has dexterously made use of literature (Billy Collins’ poem ‘Introduction to Poetry’) and digital games (Half Life, a typical game of shooting and hunting) to present a new reality in the field of digital humanities. With the help of the theoretical tools of inquiry, I have tried to bring forth Baldwin’s projection of the hegemonic design of creating a new world order with its usual subversive results. If Capitalism is reifying and commodifying people into things (Bertens 65) the game, “New World Order: Basra”, by Sandy Baldwin, can be taken as a symbolic, metonymical and metaphoric representation of this hegemony in a visual narrative of literature which has furthered the comprehensive boundaries of digital humanities

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