Abstract
The development of modern linguistic steganography and steganalysis technologies creates new opportunities for use cases to be discovered. Our previous research points to high viability of methods such as trigger-container implementation for the traditional goal of covert information relay. While the findings were significant, it appears that linguistic steganography may have additional applications unrelated to this traditional use case. We aim to analyze how these technologies may be beneficially used in VR-environments, digital governance and for recreational purposes and how these advancements give rise to new speech practices. By investigating the broader implications of linguistic steganography, we hope to uncover innovative ways in which this technology can be harnessed to improve information security, facilitate immersive experiences, and contribute to the development of more sophisticated language-based communication strategies. Using linguistic steganography in VR can improve user experience, ensure sensitive information relay, create new game scenarios. In digital governance these technologies can be used to protect data, ensure secure communications and develop new methods of content analysis. In entertainment, linguistic steganography can be a useful tool for creating riddles, ciphers, and alternative modes of communication in games and other entertainment products. All this gives a new impetus to the development of language practices and prospects for further research in this area.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Vestnik Volgogradskogo gosudarstvennogo universiteta. Serija 2. Jazykoznanije
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.