Abstract

In recent years, virtual prototyping has increased in the ready- and custom-made garments’ development process using the standing 3D body scans of Fully Mobile People (FMP). The purpose of this study was to evaluate the suitability of the 3D scanning and virtual simulation technologies in the ergonomic garments’ development process for Immobile People (IMP) using a wheelchair. A chair prototype was developed for the scanning of IMP. A comparative analysis of the scanned 3D bodies’ Virtual Measurements (VM) and Manual Measurements (MM) was performed for FMP and IMP to find if the poor body balance of the IMP affects the accuracy of 3D body models. The ergonomic garments were developed using virtual prototyping, sewn and tested by IMP. The statistical results indicated that the mobility of a person doesn’t affect the accuracy of the VM. The virtual simulation technology showed that ergonomic garments can be developed without unnecessary burdening of the IMP with the usual fitting trials of the real garments.

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